Mlinde Game App
Leyla Hamis Liana
According to USAID, 17,000 girls acquire new HIV infections each year and current educational methods are insufficient. Our team will use games to educate males partners, age 15-24 years, and generate data about their behavior preferences.
Godbless Minja, Essau Miforo, Iroko Muhidin, Basilisa Mvungi, Bonavetura Mpondo, Fredy Boyo
Male partnership to protect AGYW against HIV/AIDS
Our solution is to use games to educate male partners so as to protect AGYW against HIV/AIDS. Games are youth friendly, interactive and easily combine education with fun. The Mlinde Game will educate adolescent male partners on risk-reducing behaviors like abstaining and using condoms through scenarios where the players will be challenged to make decisions that ensure their survival. Moreover, the platform is expected to generate data on players’ behaviors and preferences. The project is attempting to address a data gap by producing data about adolescent male behavior preferences and the effect of education on male partners’ risk-reducing behavior. This data can be used later to understand youth preferences and inform other youth programs.